Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Here comes the $99 gaming console

Ouya founder and CEO Julie Uhrman says she wanted to re-create the gaming experience she and her sister grew up with.Ouya founder and CEO Julie Uhrman says she wanted to re-create the gaming experience she and her sister grew up with.Ouya is a $99 gaming console that will require all games be offered for freeThe console, which runs on Google's Android system, raised $8.6 million on KickstarterFounder Julie Uhrman says she wants gaming on TV to be social, fun againKickstarter backers get Ouyas late this month; it's on sale to everyone in June

Austin, Texas (CNN) -- Julie Uhrman needed $950,000 from Kickstarter in less than a month to make her dream of an affordable, free-to-play gaming console a reality.

She got it in eight hours -- and nearly $8 million more after that.

"It was the opposite of 'Field of Dreams,' " said Uhrman, a gaming-industry veteran and former vice president at IGN. "It was, if you come, we will build this."

And so was born Ouya, a $99 console that's shaped like and is just a hair bigger than a Rubik's Cube. It runs on Google's Android operating system and requires developers to offer a version of their games for free.

Kickstarter backers will be getting their Ouyas later this month and they'll go on sale to everyone else in June.

Speaking here at the South by Southwest Interactive festival, Uhrman said she got the idea for Ouya (pronounced OOO-yuh) in response to a video-game industry that to her had grown stale.

No new consoles were announced at last year's E3 gaming conference by the big three console makers (Nintendo, Microsoft and Sony). In recent years, almost all the most hyped and popular games have been sequels. And the rise of mobile gaming has been limited, turning video gaming into a solitary exercise rather than the social one she remembered growing up.

"The TV is the best screen for playing games," Uhrman said in an interview-style keynote with editor Joshua Topolsky of tech blog The Verge. "I remember growing up, playing with my sister ... I feel like we've lost that. I want to bring back the world of TV gaming."

The Ouya will cost $99 and all games will at least offer a free trial period. The Ouya will cost $99 and all games will at least offer a free trial period.For gamers, the strength of a console often boils down to the games they can play on it. To that end, Uhrman said 7,000 developers have signed up for Ouya accounts, from big publishers who create multi-million-selling titles like "Halo" down to the smaller independents.

The only requirement, she says, is that the game must be free or offer a free trial before the player has to buy it. How the game will make money -- whether it's through ads, in-game purchases or sales after a free trial -- is up to the developer.

"You shouldn't have to pay so much money to try out a new game," she said. "We believe that every single game you should try before you buy."

During the hour-long interview, Topolsky pushed Uhrman on whether the Ouya, which will have 1GB of RAM and run on an Nvidia Tegra 3 chip, will be powerful enough to run the kind of immersive, expansive shooters that have made big gaming releases as lucrative as blockbuster movies.

Her answer came in two parts.

"Yes," she said. "And why would we?

"Those experiences are great on those devices. You wouldn't want to play those games anywhere else. But we are going to have exclusive games. ... We're going to have inventive, creative, exciting content that no one else has. At $99, it's not an either-or decision."

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"We're going to have our version of those games, but it's going to be different," she said. "We will have a first-person shooter ... game that you are going to want to play for hours on end."

Ouya also has partnered with game-streaming site OnLive, meaning that some graphic-intensive games could be playable on the device via the cloud.

Throughout its development, Ouya has been open to its public, inviting them to help make suggestions. When backers pointed out on Reddit that the color-coded buttons on the console's controller were no good for color-blind players, Ouya replaced them, making the four buttons correspond with the O, U, Y and A in its name.

An Ethernet port was added when some backers outside the United States said they had no access to Wi-Fi, and a USB port was added for the "hardest of the hardcore" players who will want to store more games than the console can handle.

Increasingly, gaming consoles are becoming all-in-one entertainment hubs for the living room, and Ouya will try to compete in that arena as well. The company already has partnerships with Flickster and Vevo and is in talks with major players like Netflix, Amazon, Hulu and Google.

"We're pretty confident we're going to have (that content) at launch or close to launch," Uhrman said.

Between now and then, she'll be focusing on two goals.

"We want you to love it," she said. "And we want it to work."

/* push in config for this share instance */cnn_shareconfig.push({"id" : "cnn_sharebar2","url" : "http://www.cnn.com/2013/03/12/tech/gaming-gadgets/ouya-julie-uhrman-sxsw/index.html","title" : "Here comes Ouya, the $99 gaming console"});ADVERTISEMENTMarch 13, 2013 -- Updated 1222 GMT (2022 HKT) Hoopla surrounding South by Southwest Interactive has exploded in recent years. Here are five takeaways from the past five days.March 14, 2013 -- Updated 1606 GMT (0006 HKT) Talk about being a victim of your own success.March 13, 2013 -- Updated 1129 GMT (1929 HKT) El Rally Fighter se define como el primer coche del mundo diseñado con crowdsourcing. Tiene 430 caballos, ocho cilindros y alcanza más de 250 kilómetros por hora en carretera. With its orange paint, muscular look and mounted steer horns, an unusual race car has been turning heads on the streets of this capital city.March 13, 2013 -- Updated 1129 GMT (1929 HKT) Julie Uhrman needed $950,000 from Kickstarter in less than a month to make her dream of an affordable, free-to-play gaming console a reality. March 11, 2013 -- Updated 1954 GMT (0354 HKT) Forget Elon Musk or Al Gore. The biggest star of the South by Southwest Interactive festival is less than a year old, sleeps all day and looks like she just swallowed a hairball.March 14, 2013 -- Updated 1221 GMT (2021 HKT) Click through our gallery that puts you right in the middle of SXSW 2013 in Austin, Texas.March 12, 2013 -- Updated 1540 GMT (2340 HKT) Shaquille O'Neal Shaquille O'Neal may be 7 feet tall and one of the most dominant players in NBA history, but here at the South by Southwest Interactive festival, he's just a big nerd.March 14, 2013 -- Updated 1247 GMT (2047 HKT) In five years on YouTube, Francesca Ramsey says, only one of the nearly 200 videos she's posted has been explicitly about race. March 12, 2013 -- Updated 1540 GMT (2340 HKT) Alexis Ohanian is not the mayor of the Internet.March 10, 2013 -- Updated 0133 GMT (0933 HKT) The future of space travel will depend on our ability to make rockets that can be used more than once, says SpaceX CEO Elon Musk. March 9, 2013 -- Updated 2121 GMT (0521 HKT) Four years ago an unknown startup called MakerBot showed up at the South by Southwest Interactive conference here with a prototype of its first desktop 3-D printer, which spit out plastic replicas of small objects.Most popular Tech stories right nowADVERTISEMENT

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South Korea gaming: Skill or addiction?

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Why console gaming is dying

Despite $60 games and a $350 price, Nintendo's Wii U will compete with free mobile games when it arrives November 18.Despite $60 games and a $350 price, Nintendo's Wii U will compete with free mobile games when it arrives November 18.Dedicated gaming sales, including traditional consoles, are in a four-year tailspinRise of casual and social gaming and waning consumer interest are affecting consoles Despite this, Nintendo will release its new Wii U console later this monthEditor's note: Since 2005, Blake Snow has covered video games and other male-interest topics for some of the biggest names in journalism. He lives in Utah with his family and is currently writing a book about finding offline balance in an online world.

(CNN) -- If console gaming were a first-person shooter, it would be taking heavy fire right now. A red hue would envelop the viewable screen from all sides, an ominous sign of spilled blood.

Or worse, near-death.

Despite this, Nintendo will release its new Wii U console on November 18, ushering in the eighth and possibly last generation of traditional home consoles as we know them.

Consider this: Dedicated gaming sales — including living-room consoles and handhelds — are in the midst of a four-year tailspin. You might say that's because of a bad economy, but then you'd have to explain why movie revenue and cable TV subscriptions have largely stayed the same.

Or why music sales, gutted by online streaming and piracy, have held up better than slumping sales of console games. Or why the popularity of social, mobile and PC games have skyrocketed to unthinkable heights.

var currExpandable="expand16";if(typeof CNN.expandableMap==='object'){CNN.expandableMap.push(currExpandable);}var mObj={};mObj.type='video';mObj.contentId='';mObj.source='tech/2012/01/11/nintendo-wii-u.cnnmoney';mObj.videoSource='CNNMoney';mObj.videoSourceUrl='http://money.cnn.com/technology';mObj.lgImage="http://i2.cdn.turner.com/cnn/dam/assets/120111080717-nintendo-wii-u-00004723-story-body.jpg";mObj.lgImageX=300;mObj.lgImageY=169;mObj.origImageX="214";mObj.origImageY="120";mObj.contentType='video';CNN.expElements.expand16Store=mObj;The problem seems to be isolated to dedicated video games. Video game industry sales in the United States, including game discs, consoles and accessories, were down 24% in September when compared with the same period last year. Many experts believe these decreases in profits, the rise of casual and social gaming and waning consumer interest are affecting makers of the three big living-room consoles: Microsoft's Xbox 360, Sony's PlayStation 3 and Nintendo's Wii.

So is this it then? Is the death of dedicated gaming upon us? In a word, no.

"I bristle when people suggest as much," says Adrian Crook, a game design consultant. "Consoles will grow again and will never go away."

But today's dedicated gaming business is arguably in its most tumultuous period since the 1983 gaming collapse. It's nowhere near ruin yet, thanks to big franchises like "Call of Duty," "Madden," and a select few mainstream console games. But the console's influence is waning, and there's uncertainty about its future.

Here's where the shots at console gaming are coming from, and how the industry might dodge and counter them.

Trojan horses

Since the '80s, console makers have dreamed of using their "dedicated gaming machines" as Trojan horses to further control the living room with a single, proprietary device.

That time has come. Gaming consoles have transformed into entertainment hubs for people to stream movies or YouTube videos. So much, in fact, that gaming consoles no longer are being used primarily for gaming. In fact, "40% of all Xbox activity now is non-game," Microsoft boasts. Amazon and Netflix streaming accounts for most of that, as they do for Wii and PS3.

Combined, game consoles account for half of all Netflix users. This is great news for the movie industry. Not so great for console gaming's bottom line, especially since the industry largely subsidizes consoles now.

I'd sooner pay nothing up front and $5 to $10 later than plunk down $60 on a game and hope I like it.
Adrian Crook, game design consultantIn other words, a console isn't helping the gaming industry if it's mainly being used to stream Netflix movies.

Not only that, but gamers' tastes have evolved to include quick, bite-size gaming sessions -- something consoles have never been good at. (Gamers must go to the living room, wait for the console to power on, load the game from the main menu, wait for it to boot.) It's much slower than tapping an icon on the smartphone you already carry in your pocket.

"Most people who liked console games in the past still do today," says Alex Hutchinson, creative director of Ubisoft, "but they're also looking for a wider spread of experiences. I want some games I can play quickly after work or while the kids are asleep and have a short satisfying experience."

As the number of gaming scenarios has increased, so, too, has the number of diehard gamers, says market researcher DFC Intelligence.

"Gamers have not only increased in number, but they are playing on multiple platforms now," says analyst David Cole. "Fewer enthusiasts describe themselves in a single camp such as 'I love Nintendo and hate Sony and Microsoft' or vice versa."

If enthusiasm for a single dedicated machine has waned, however — or at least has been spread thin — then the machine that demands the most attention will invariably suffer. That machine is the console — the one you hold dear to your heart, but probably reach for less than you used to, whether you like to admit it or not.

Creative stagnation?

When it's not taking a backseat to more convenient app gaming, some say the console has stagnated creatively.

"You would think that XBLA (Xbox Live Arcade), PSN (PlayStation Network), and the rise of 'free to play' would have opened a door to smaller games that can take more risks creatively, but right now they're just cut-down versions of box-product games, or retreads of games I played on the SNES (Super Nintendo Entertainment System)," says Hutchinson, referring to the online gaming networks offered by Microsoft and Sony.

"I don't honestly think that someone who didn't want a 2-D platformer 20 years ago is going to wake up today and buy it on XBLA."

We need to offer more experiences that are understandable to people's real lives.
Alex Hutchinson of UbisoftIn addition, even big-box games have lost some of their visual allure in recent years. What were once graphical leaps in previous generations have now become bunny hops, at least to the average eye.

"People aren't as motivated by cutting-edge graphics as they once were," says Paul Neurath, creative director at Zynga, makers of "FarmVille," "Mafia Wars" and other social games on Facebook.

"Gamers that care intensely about graphics will continue to do so, but I think there are fewer now than there were in the past," he says. "Big leaps in graphics no longer exist. Unless there's some futuristic holographic display or direct brain implement we don't know about, it's hard to get a lot better."

Cole, the gaming analyst, agrees.

"Cutting-edge graphics in the past amounted to nothing more than killer CGI videos that added nothing to gameplay," he said. "That's a problem for an industry that up until recently prided itself on "buy this console because the games look a lot better than the ones you currently own.'"

In that sense, next-generation is no longer "next." We've arrived. Looking back, NES was certainly a step above Atari and imprecise joysticks. SNES and Genesis offered a huge leap in affordable home graphics. PlayStation and N64 immersed players into 3-D worlds replete with camera control. PlayStation 2 and Xbox overcame polygons in favor of rounded and non-jaggy looks. All of these were improvements upon previous generations of gaming systems.

But this current generation of consoles? With the exception of the early Wii years, they've largely offered better-looking versions of games we've already played. There have been a lot of great games to be sure, but fewer must-haves — the kind that truly take the medium into uncharted territory.

Rise of cheap, social gaming

On the other hand, cheap, bite-size games such as "Angry Birds" and "Plants vs. Zombies" have thrived in recent years, ensnaring new players with novel gameplay.

"Virtually all of my clients are in social and mobile sectors, which have totally exploded in the last few years and continue unabated today," says Crook, who previously worked as a console designer.

As such, the demand for games has grown. "It's not so much that gamer interests have changed since the last generation, but that a whole group of new players have started playing games," says Zynga's Neurath. "These people would never have played last-generation console games. They're more into it for the social aspect."

Console makers so far have been ill-equipped to meet this demand, given their lucrative, 30-year-old model of selling games for $50-$60.

The Wii U\'s handheld controller displays a game during a presentation by developers Ubisoft. The Wii U's handheld controller displays a game during a presentation by developers Ubisoft.This partly explains why Nintendo, after five years of phenomenal Wii growth, is slumping. Industry experts say they're not in a position to meet the demands of most new social gamers.

We'll soon find out whether the Wii U can revive Nintendo's fortunes. The console's big new feature is a 6.2-inch touchscreen GamePad controller that interacts in creative new ways with the gamers' TV. Wii U players can play together, with one person using a TV screen and the other using the GamePad. A single player also can access additional content on the GamePad that enhances the game on the big screen.

Nintendo declined to comment for this story.

In a struggling economy, consoles also have fallen victim to the cut-rate pricing of games -- something consumers are exceedingly demanding but consoles have yet to offer.

In what has become a successful business model, many developers give away their games for free, then charge players later for status upgrades or gameplay perks.

"Say what you want about freemium, 'nickel and diming' of players, but I'd sooner pay nothing up front and $5 to $10 later than plunk down $60 on a game and hope I like it," says Crook.

Ubisoft's Hutchinson refers to it as a rising "fear" among console gamers. With so many deals to be had elsewhere, a lot of console gamers are making fewer full-price purchases than before.

"The free-to-play model has certainly impacted the industry," agrees Zynga's Neurath.

On top of that, 99¢ iPhone and iPad games are also taking a toll on the perceived value of dedicated gaming systems. Even PC games go on sale for as little as $5-$20 on occasion, a trend that has breathed new life into PC gaming and changed how some of the most ardent gamers value games.

"The business model for a five-year life cycle isn't working for Sony and Microsoft," says Cole. "They spend billions to R&D and market these new systems, they sell them at a loss for the first few years and then they don't really have the software business to make up the cost. They are better getting out of the business entirely rather than go after a five-year life cycle."

How console makers can fight back

In wake of all these changes, what's a console maker to do? What might reinvigorate interest in living-room and dedicated handheld gaming?

A first step would be fresher consoles themselves. The Xbox 360 is 7 years old, while the Wii and the PlayStation 3 are both 6.

Newer motion-controlled gaming systems such as Microsoft's Kinect and Sony's Move, which let players control in-game avatars by moving their arms and legs, have helped sustain interest. But experts say more upgrades are needed.

"New consoles would help, and the rumblings have already started at Microsoft and Sony," Hutchinson says. As if reminded by the lackluster sales of the handheld 3DS and PS Vita gaming systems, he adds, "But I don't know that we really need a new hardware cycle at this point from a creative standpoint."

Zynga's Neurath, who's worked with consoles and PCs since the 8-bit days, says console makers would do well to act more like nontraditional platforms. A new console dubbed Ouya will launch next year with free-to-play games and a $99 launch price, but keep the focus on what its manufacturer calls "TV gaming."

Crook believes there is still plenty of time for traditional console makers to correct their downward trend.

"There will always be a big market for core game systems," he says. "It all comes down to how consoles can get back to taking creative risks again, and what the platforms can do to broaden their markets and offer innovative means of interaction."

Ubisoft's Hutchinson wants console games to deliver more meaningful experiences.

"Games need to explain to players why they made certain artistic decisions, what mood they're setting with their lighting and color choices, and less about the technical features," he says. "We need to offer more experiences that are understandable to people's real lives, either in terms of mechanics or narrative, and attract people who don't read fantasy novels or watch the SyFy channel. Our mechanics are often not the barrier, but our content sometimes is."

The good news for the industry, and for gamers, is that video games in their broadest sense are most definitely here to stay. It's just that the way we access, control and define them has rapidly evolved. Despite the weakening sales of consoles and console games, the growth of mobile, social and PC-based games means that total spending on gaming is actually on the rise.

"Inviting more people to the fun and wonderment of games isn't just good for social games, it's good for the entire industry," says Neurath.

It will likely take at least one more console cycle to gauge the long-term sustainability of dedicated gaming devices, experts say. Their ultimate survival all depends on how well console makers adapt to evolving business models and changing consumer tastes.



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